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The Warriors | |
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Programmer(s) | Rockstar Toronto[a] |
Publisher(s) | Rockstar Games |
Director(s) | Greg Bick |
Producer(southward) |
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Designer(s) |
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Programmer(s) | Kevin Hoare |
Artist(s) | Alex Horton |
Author(s) |
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Composer(due south) | Steve Donohoe |
Engine | RenderWare |
Platform(due south) |
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Release | PlayStation 2, Xbox
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Genre(southward) | Action-chance, shell 'em up |
Mode(s) | Single-thespian, multiplayer |
The Warriors is a 2005 beat 'em up video game based on the 1979 film of the same name (itself based on Sol Yurick's 1965 novel), adult by Rockstar Toronto and published by Rockstar Games. It was released in October 2005 for the PlayStation 2 and Xbox, and Feb 2007 for the PlayStation Portable; the PSP port was developed by Rockstar Leeds. The game was also ported to the PlayStation 3 in May 2013[1] and PlayStation four in July 2016, via the PlayStation Network.[2] Ready in the gritty 1970s New York Urban center, the story follows the eponymous street gang, who get framed for the murder of a respected gang leader and must return to their home turf in Coney Isle, while being hunted past rival gangs and the police. The game expands on the picture's plot, with the get-go one-half roofing events that took place 3 months before the picture show.
The gameplay revolves around large scale brawling in 3D environments interspersed with other activities such equally chase sequences.[iii] The game features songs from the motion-picture show's soundtrack; however, every bit of 2016, some of them have been removed from the PS3 and PS4 versions, including "I Love Livin' in the City" and "In the City", due to licensing restrictions. Several cast members from the film returned to vocalization their characters in the game.[4] Following its release, The Warriors received very positive reviews.
Gameplay [edit]
The Warriors is an action-hazard survival game which focuses heavily on brawling. Several minor gameplay elements are mixed into the experience, such as the ability to use spray paint to mark turf or to insult other people. The playable characters are the Warriors leader Cleon, lieutenant Swan, heavy muscles Ajax and Snow, Cleon and Swan's friends Vermin and Cowboy, the sentry Pull a fast one on, Harlem native Cochise, and Rembrandt, the Warriors graffiti creative person.[v] The histrion can just control ane specific grapheme in each mission, while the others are computer-controlled. Cleon, Swan, Ajax, and Rembrandt are the most heavily featured characters.[6] Most missions revolve around the Warriors attacking rival gangs' territory, though in that location are five bonus "flashback" missions that explain how sure members joined the gang; all gangs, save for the Destroyers, are taken from the flick, though some are only mentioned or briefly featured and never fought confronting, namely the Electrical Eliminators, the Panzers and the Van Cortlandt Rangers. An arcade game called Armies of the Night is unlocked later on the principal storyline of the game is completed. The playable characters are Swan and Ajax.
The Warriors' headquarters serves as a hub.[vii] From inside, the histrion can train (10 ranks of physical fitness such as, sit-ups, press ups, chin ups, and heavy pocketbook, that increase stamina), talk to beau gang members, play through rumble mode and other bonus material, walk exterior to Coney Isle for extra missions, or begin the next level of the story proper.[7] The player is presented with mission objectives such equally beating up a certain number of enemy gang members or stealing a certain amount of items, with more complex and creative tasks like winning a graffiti contest in SoHo, stealing goods to plant on kleptomaniacal cops and rival gang members, and wild chases away from baseball bat wielding members of the Baseball game Furies. Fighting takes the form of gang rumble mode action with the player existence assisted by other Warriors at the aforementioned time (a minimum of 1 and a maximum of 8). Combos are performed with two-three button chains for weak attacks, strong attacks, holds and throws. Grab attacks can be used for the playable character to perform their own unique power attack that will rapidly decrease the enemy's health.[vii] The game sees the Warriors fight their way through the ranks, building a heavy rep and getting their colors out in force, until they become an invite to a meeting of all of the gangs of New York Urban center, which is where the pic (and the last few missions of the game) begins.[vii]
The game progresses linearly from one mission effect to the side by side, usually presented as a cutscene. Combat in The Warriors occurs in real-time and involves pressing buttons to initiate attacks past the on-screen graphic symbol. By pausing the game, the thespian can observe combat techniques―ii-3 combos, wall smash, take hold of and throws, charges, body cross attack, snap attacks, weapon attacks, and counter-attacks.[5] The player can expect at the graphic symbol's stats.[eight] This carte du jour is manipulated by using the correct analog stick, while movement is controlled in the 3D environment using the joystick, and photographic camera controls are managed using the upwardly arrow on the digital pad and the analog joystick, assuasive the actor to navigate the bill of fare while avoiding or budgeted enemies.[6] In improver, players can choose to mug people, receiving money, flash, and spray graffiti. Each level contains items the player tin collect or steal, such as machine radios and jewelry.[5] Completing these actions earn the thespian points, which count towards unlocking soldiers, arenas and game modes for Rumble Mode, the game'south free-for-all multiplayer way.[9]
The playable character has a bar below their anxiety to make up one's mind their health level, reducing whenever the character takes damage, although it can exist replenished past using flash. The circular greyness bar inside the health bar represents the thespian's grappling stamina, draining upon grabbing or mounting an opponent. The top-left hand side represents the graphic symbol rage meter, which, when filled, allows the player to pull off a diverseness of combos and styles. In rage, the role player volition become temporarily invincible, using finishing moves and inflicting serious damage on the opponent. The player'due south allies, if they are knocked out, the player can use wink to furnish their wellness. However, if the playable character loses all of their health, the mission ends and the player will exist prompted to resume from the checkpoint or restart the mission from the beginning. Defeating enemies will crusade items to autumn from their bodies; flash to restore health; spray to spray over enemy gang territories; and money which tin be used to purchase items from dealers.
Grapheme evolution [edit]
The role player can choose to help other people in Coney Island. In return for helping these people, the Warriors will larn abilities, such equally defeating policemen to receive cuffs to subdue and abort anybody, gage-keys that will permit the histrion to free Warriors with keys instead of breaking cuffs, escape from cuffs themselves with cuff-keys, increase flash capacity, and earn brass knuckles and steel-toed boots to inflict more damage to the enemy.[10] The player can cull to have the Warriors exercise in the headquarters to increase stamina.[3]
Synopsis [edit]
Setting [edit]
During The Warriors, at that place are a drove of levels, referred to as missions, which the histrion must progress through. 18 can exist accessed, along with six more bonus missions, known as "Flashbacks", which show how the Warriors were formed, and how each member of the Warriors came to join the gang,[eleven] and to unlock an arcade car that will let you to play Armies of the Dark.[half dozen] [9] The setting in the game for the Warriors is their home territory, Coney Island. Throughout the game, the player travels to other areas of New York Metropolis visiting other gangs' territories in the process. Completing the missions/game allows the player to replay levels, to better on the player's score, and unlock new characters, and a game mode called Fury Fashion where the Baseball Furies are controlled.[9] [12]
The design and casting of the characters was true-blue to what was seen in The Warriors. Each character is portrayed every bit their respective office from the movie ― Cyrus, the Riffs leader, inhabits Gramercy Park. Luther, the Rogues leader, is based out of his hearse, The Baseball Furies' territory is Riverside Park, The Lizzies' their apartment, with other smaller gangs based around the urban center. When starting a mission, the Warriors volition occasionally stay at their home turf or travel to some other place via train to use every bit a starting point.[13]
Missions and events normally begin at the Coney Island headquarters, which is generally used every bit a launching point throughout the game. The histrion tin can travel to places across New York City, including Tremont where the Warriors encounters the Orphans, a depression-form gang, and Riverside Park which is run by the Baseball game Furies, a well-respected gang. The main players travel from ane turf to another across New York, to let the public radio station know there is a new gang in town.[11] This sometimes results in the Warriors brawling with the rival gangs.[xiii] The Warriors' hangout features a motorcar resembling a pinball tabular array, the "Rumble Mode" which upon completion of missions, unlocks special stages where the actor can fight all of the gangs in New York Urban center.[fourteen]
Characters [edit]
The primary protagonist is Cleon, the Warriors leader in the first one-half of the game until later on the meeting. Cleon'south role was to increment the Warriors reputation and rid Coney Island of the Destroyers.[15] The major protagonist is Swan, the 2nd-in-control throughout well-nigh of the game, roofing the picture itself.[xiii] Swan's role was to bring the Warriors back to Coney Island from the meeting where they were prepare every bit the murderers of Cyrus.[16] The other Warriors feature an important role with each Warrior having a office, like the heavy muscle Ajax and Snow,[13] Vermin is the breadstuff man, which means he is the 1 who carries the money, Cowboy keeps runway of The Warriors inventory, although this is only mentioned in the film.[13] Fox is the scout who goes ahead of The Warriors, alarm them if trouble is ahead,[13] Harlem native Cochise is the watchman who watches their dorsum when walking in a grouping, Snow is the radio human, which is also only established in the film.[13] and Rembrandt is The Warriors' graffiti artist.[13]
Mercy serves as Swan's love involvement in the second one-half of The Warriors.[four] The primary antagonist is Luther, the Rogues leader, responsible for Cyrus' murder and framing the Warriors for the law-breaking.[17] [xviii] During battles and encounters with enemies, other Warrior members will assist the role player in various situations.[10] [xi] [13]
Other areas contain other gangs of New York Metropolis, which the player must defeat in a boxing. On i occasion, gang members tend to be scouts that announced in orange dots on the radar in different areas and spaces.[xiii] Upon existence spotted by the gang member, the scout volition phone call for backup, and the orange circles upwards the radar ― the thespian can then choose either to attack or stealth impale the scout.[11] Policemen will appear as bluish dots on the radar; if the player commits a crime, the blue circles up the radar, the blue dots will flash and the crime that is committed will appear on the middle screen, prompting the officers to chase and endeavor to handcuff the actor―[9] [xi] the thespian can too assault the officers or sneak into a hide area if no-one can see the player at the time.[thirteen] Civilians in local places will rat the player out to a gang member or the constabulary when committing a offense that disturbs their inhabitants.
Throughout the Warriors endeavours, they will exist aided by Wink, Spray, and Knife dealers, to help them out ― Flash dealers are there to supply the player with flash, a street drug that restores health, which costs twenty dollars, Spray dealers supply the player with spray paint, which costs 5 dollars, while Pocketknife Dealers supply the histrion with knives, which cost 50 dollars. However, some of the dealers tend to defraud the role player and make a run for information technology, but the thespian can chase them downwardly to recover their coin. However, if the actor chooses to attack the dealers, they will either retaliate or run, though they will respawn.[13] In "Rumble Mode", playable characters can also be other gangs that have been unlocked in the game, to compete against other gangs in a match of one'south choosing.[fourteen]
Plot [edit]
The game, like the film, follows the Warriors, a Coney Island-based street gang led past Cleon.[13] Three months prior to the events of the motion-picture show, the Warriors dispose their long time rivals, the Destroyers, after defeating their leader Virgil, who is a one-time friend of Cleon. Their reputation increases over time as they humiliate a low-ranking gang, the Orphans; kill the Hi-Hats' leader, Chatterbox; spray paint trains; and ally themselves with the Saracens, whom they help set up their rivals, the Jones Street Boys, and a grouping of corrupt NYPD officers.
The game eventually catches up to the events of the flick, when Cyrus, leader of the Gramercy Riffs, the nearly powerful gang in New York City, calls a meeting with all gangs in Van Cortlandt Park to advise a permanent citywide truce that would let the gangs to control the city. Everyone opens to Cyrus' idea except Luther, leader of the Rogues, who shoots Cyrus dead, but as the police force raid the meeting. In the ensuing chaos, Luther frames Cleon for the murder, resulting in the Riffs seemingly beating him to death. Swan, the Warriors' "warchief", assumes leadership of the gang as they endeavour to make their way home, unaware they have been framed for Cyrus' murder, while the Riffs call a hitting on them through a radio DJ.[xix] [20]
The Turnbull Ac neglect to kill the Warriors every bit they board a railroad train en route to Coney Island, only for the railroad train to be stopped by a burn down on the tracks at Tremont. While continuing their journeying on foot, the Warriors encounter the Orphans, even so mad at being humiliated by them.[21] [22] Swan calls a truce with the Orphans' leader, Sully, and the Warriors are allowed to walk through the Orphans territory unharmed. Still, Sully's partner Mercy mocks him,[23] causing him to modify his mind and lodge his men to assault the gang. During the fight, the Warriors use a molotov cocktail, blowing upwards Sully's car; impressed, Mercy joins the Warriors. The gang arrives on the 96th Street and Broadway in Manhattan, where they are chased past the police and separated. Three Warriors - Rembrandnt, Vermin, and Cochise - escape via railroad train and Marcy runs away on foot, while Fox, wrestling with a police officer, falls onto the tracks and is fatally hit past a passing train.
Swan and the remaining Warriors - Snow, Ajax, and Cowboy - are chased into Riverside Park past the Baseball Furies, where they defeat them. Afterward, Ajax notices a alone woman in the park and leaves the group to stay with her despite Swan'southward objections. When Ajax becomes sexually aggressive, the adult female, revealed to be an hugger-mugger police officer, handcuffs him to the bench and arrests him. Arriving at Union Square, Rembrandt, Vermin, and Cochise are seduced by an all-female gang, the Lizzies, and invited into their warehouse, simply escape when information technology'south revealed to be a trap.[24] In the process, they larn everyone believes they murdered Cyrus. Meanwhile, Swan returns to 96th Street station and finds Mercy. The pair travel to Spousal relationship Square on foot while forming a close bond and being stalked by the Punks, whom they eventually defeat upon reuniting with the other Warriors. Meanwhile, a gang member informs the Riffs that Luther framed the Warriors for killing Cyrus.
The Warriors finally arrive at Coney Isle, only to find the Rogues waiting for them. Luther admits to murdering Cyrus for no detail reason, and challenges Swan to a i-on-ane fight, before pulling out a gun. Swan dodges his shot and throws a switchblade at his hand, convincing him. The Riffs and then make it to bargain with the Rogues, and acknowledge the Warriors' courage before they get out. The radio DJ announces the hit on the Warriors has been called off and salutes them with a vocal―"In The City".[25] The game ends with the Warriors walking down the embankment, finally safe and home.
Development [edit]
Rockstar Games began working on The Warriors in 2002. The PlayStation 2 and Xbox versions of the game were developed by Rockstar Toronto, who were previously known as Rockstar Canada. Promotion of the game was aided past its appearance at E3 2005.[26] The game was later ported to the PlayStation Portable platform, and developed past Rockstar Leeds.[27] This was first announced in Oct 2006, and Rockstar Leeds worked with original developers Rockstar Toronto in social club to make the port easier. A spokesperson had said "Nosotros have worked closely with Rockstar Toronto to maintain the extremely high standards they've set for this game," said Gordon Hall, President of Rockstar Leeds. "The PSP organisation allows u.s. to evangelize the feel in an entirely different manner, while staying very true-blue to the original source material and maintaining the high standards we ready for ourselves as a developer."[28]
Promotion [edit]
The Warriors and so began to await a lot like several of Rockstar's other projects such every bit Grand Theft Auto: San Andreas, Manhunt, and Ruby Dead Revolver. The look and presentation are definitely familiar, despite coming from unlike production houses, each developer shares their toolsets and proprietary technologies with each other on a consequent basis[29] A combination of the company'southward biggest hits like State of Emergency and Manhunt, The Warriors successfully mixed multi-character co-op brawling with stealth activeness.[30] Just as was the example on PlayStation two, if at that place is anything that positively sticks out regarding how The Warriors plays, information technology'southward the surprising depth of its characters. All nine playable fighters, while similar, have their own unique selection of moves and strengths and offering slightly different takes on the aforementioned concept.[30] Due to the PlayStation Portable beingness a handheld platform, differences to gameplay came about as a result of the port, such equally the control configuration receiving a drastic change.[thirty]
Audio [edit]
During the review, a spokesman had stated "the sound, on the other hand, is on the other side of the calibration".[v] Many of the original actors from the movie accept returned to voice their characters—at least, most of the ones that are "however alive". Michael Brook, James Remar, and Dorsey Wright in one case once more were praised in their first-class performances (despite sounding quite a bit older than the 20-something characters they play), and the remaining voice cast delivers, likewise.[5] The spokesman further explains "it helps that the dialogue is well written, but there'due south hardly a bad voice actor in the bunch; the one weird thing about the vocalization work, though, is that a lot of information technology is made up of lines directly from the film." Some merits, all the same, that Rockstar may take been improve off sometimes lifting audio from the original film. Some felt, alongside this, that while the audio beingness similar throughout the game is a benefit, information technology could be argued that the lines from the pic were better delivered.[5] Nonetheless, this did not accept much of an event, every bit many agree that the game's audio is well made. As the spokesperson further explained he said: "To begin with the phonation acting for all characters in the game is very, very proficient. From all the primary characters to obviously NPCs, each and everyone is washed amazingly. On the subject field of audio effects in the game information technology's also very good. Every little thing makes a sound and does it well."[31]
Voice bandage [edit]
The Warriors features voice actors for both the 1979 film and the game versions. The film and game version cast Michael Brook equally Swan, the protagonist of The Warriors. Other notable voice actors included returning actors, James Remar equally Ajax, Deborah Van Valkenburgh every bit Mercy, Dorsey Wright equally Cleon, Thomas 1000. Waites equally Play a trick on, and David Harris as Cochise.[4] A special effort was made to preserve the official vocalisation actors of characters from The Warriors movie used in the game itself.
While the flick version featured David Patrick Kelly as Luther, Roger Colina as Cyrus, and Marcelino Sánchez as Rembrandt,[32] the game version featured Oliver Wyman every bit Luther, Andy Senor as Rembrandt, Joe Lo Truglio every bit Vermin, Michael Potts every bit Cyrus, and Kurt Bauccio as Cowboy.[4] Supporting characters involves Darryl McDaniels and Jordan Gelber.[four]
Reception [edit]
Upon its release, The Warriors received critical acclaim from critics. Many praised the game for its deep gainsay and control, stating that the game helped exhale life into the brawler genre. The game was also praised for its unique seedy underbelly style, forth with its story and music. Critics praised the sound equally information technology "really shines above all else", with a replicated soundtrack and absolutely superb voice acting past many of the original actors who starred in the film. Rockstar Toronto has gained the most media coverage for its development of The Warriors, which overall received positive reviews,[33] and made about $37 one thousand thousand worldwide. "Like the all-time of Rockstar'due south games, 'The Warriors' immerses y'all in a world that feels at one time authentic and highly stylized, and it might but exist the best game adaptation of a pic ever in terms of capturing the mood of the original movie."[34] 1UP.com admitted: "As fanservice, The Warriors is a treat for anyone who loves the picture, and as a beat out-em-up, information technology outclasses recent efforts from competitors. Even so as a complete parcel, it'south somewhat inconsistent. But with bonus missions, multiplayer rumbles, and a very fun ii-thespian co-op mode...we can about definitely dig it".[7] The Warriors received a score of 7.four for the design, the story received 8.5, while the gameplay received seven.9.[35]
Game Informer praised the experience and style of the game, stating: "The Warriors immerses you in a globe that feels at once accurate and highly stylized, and it might merely be the best game adaptation of a film e'er in terms of capturing the mood of the original movie. Fans volition discover that all of the iconic scenes of the film are recreated almost shot for shot. In addition, Rockstar Toronto has gone to the trouble of creating a completely new storyline that shows players how the Warriors came together, and the events leading upwardly to the get-go of the flick."[34] The reviewer went on to applaud the developers, maxim they: "Tried to stretch the conventional formula for what's considered a 'brawler'. Dissimilar well-nigh of the genre, where you walk downward single-path alleyways, The Warriors, taking cues from other pop Rockstar titles, creates the illusion that you're in a real, living city.
"Although, sizewise, the levels are much closer to Manhunt than Grand Theft Auto, there are areas to explore both on the footing and vertically, hidden items, astonishing unlockables, and numerous side missions. They've also tried to aggrandize the gameplay to contain more than just fisticuffs. You tin engage in all sorts of petty criminal offence, including muggings, stealing motorcar stereos, lockpicking, and tagging graffiti. Throw in a little more variety in the form of some cool hunt and stealth sequences, and you've got something more than a typical brawler."[34]
Equally Game Informer further explained, they stated: "The fighting engine itself is fairly deep, allowing you to pull off some very brutal moves with a modicum of push presses (including some cool co-op maneuvers). You'll definitely feel cool kicking donkey as a Warrior, whether manus-to-hand or with whatsoever of the numerous weapons. However, I found the feel of the gainsay to be sluggish and chaotic at times, especially when fighting large numbers of enemies.[34] He recommended that "turning on the option that makes information technology stay in split-screen, merely even that is hampered by your very narrow field of vision."[34] Critics enjoyed the graffiti writing, which is washed through an "ingenious mechanic". He stated "Although it's certainly non a masterpiece, The Warriors gets by on fashion, flair, variety, and simple fun. The gameplay – while still enjoyable – isn't most every bit polished equally it could be, the story and the appeal of the globe that The Warriors recreates will be enough to pull you lot through to the end."[34]
Lawsuit [edit]
In 2006, Roger Hill, who also played Cyrus in the motion picture, filed a lawsuit of USD$250,000 ($320,939.25 when adjusted for inflation) against Have-Two for using his voice and delineation in the game without his permission. He claimed that information technology would non take been hard for Take-Ii to pay, since the game fabricated $37 million ($47,499,009.57 when adjusted for inflation).[53] [ needs update ]
Other media and cancelled sequel [edit]
A spiritual sequel was planned by Rockstar, which was to exist unrelated to The Warriors. The game was to exist titled We Are The Mods and was to be ready in 1960s England during the mods and rockers brawls.[54] However, later in 2009, an arcade game was released entitled The Warriors: Street Brawl, which is a beat 'em upward scroller video game created by CXTM and released on Xbox Live Arcade.[55] In 2009, Dabel Brothers Productions began a v effect comic volume adaption of the film. Following that was a iv result mini series entitled The Warriors: Jail Suspension, which takes place several months later on the film's events.[56]
Notes [edit]
- ^ Ported to PlayStation Portable by Rockstar Leeds.
References [edit]
- ^ "The Warriors Coming Adjacent Week to the PSN". Rockstar Games. 2013-05-23. Retrieved 2013-05-23 .
- ^ Skrebels, Joe. "Rockstar's The Warriors Is Out Now for PS4". IGN. Archived from the original on 2016-07-05. Retrieved 2016-07-06 .
- ^ a b Navarro, Alex, The Warriors Review Archived 2009-04-28 at the Wayback Machine, GameSpot, Oct 21, 2005, Accessed Mar 22, 2009
- ^ a b c d east "Total Cast & Crew: The Warriors (2005 Video Game)" Archived 2016-03-05 at the Wayback Car Internet Movie Database. Retrieved on 24 December 2013.
- ^ a b c d e f k Navarro, Alex "The Warriors delivers equally a completely stand up-alone work, and whatever fan of beat-'em-upward games is sure to enjoy information technology on some level.". GameSpot. (2013-12-24).
- ^ a b c McCullough, Tim. (2007-06-23). "PSP Review - 'The Warriors'". Worthplaying. (2013-12-24).
- ^ a b c d e f Pfister, Andrew (2005-10-eighteen). "The Warriors PS2 Review". 1UP.com. Archived from the original on 2011-06-28. Retrieved 2008-08-05 .
- ^ "Warriors! Come out and LET'S PLAAAAAY! (The Warriors)". Allow's Play Archive. Retrieved 2013-12-24 .
- ^ a b c d Calvin, Andrew. (2007-04-03). "The Warriors A quality retreat to the gang world of 1970s NYC". The Next Level. (2013-12-24).
- ^ a b "Review of The Warriors" [ permanent dead link ] . The Warriors Retrieved on 24 December 2013.
- ^ a b c d e f "The Warriors" Archived 2013-03-15 at the Wayback Machine. MobyGames. Retrieved on 24 December 2013.
- ^ (2005-11-sixteen). "Warriors! Come Out And Pla-aaaaaay!!!. PlayStation 2. (2013-12-24).
- ^ a b c d e f 1000 h i j grand 50 m Rockstar Games. (2005). The Warriors Instruction Booklet. Rockstar Games., Limited.
- ^ a b "The Warriors Overview" [ permanent expressionless link ] . Giantbomb. Published on October 17, 2005 Retrieved on Dec 24, 2013.
- ^ Cleon: Virgil'due south gone way too far this time! We're going to war tonight! I want all the Destroyers stomped out. At present they know we're coming and Virgil's gonna be holed upwardly in the hangout. If we bop correct in in that location, we're gonna get wasted. Nosotros're gonna take to-- / Vermin: Bullshit! I'll kill 'em all! /.../ Cleon: Vermin! / Vermin: Just, Warlord, they killed Ash! They-- / Cleon: Mind to me! We gotta utilize our heads! We gonna take to depict them out! Accept 'em down fleck by bit! Everyone split into warparties. Divide and conquer! Take out everything they got! Gambling, pimping, and their stores! They won't take no pick merely to send out their soldiers. It's time to stop these fools! Let's do information technology! Rockstar Toronto (2013-12-24). The Warriors. Rockstar Games.
- ^ Swan: We're going dorsum. If this truce is off, anything could striking us betwixt hither and that railroad train. If you go separated, make information technology back to the platform at Union Square. Rockstar Toronto (2013-12-24). The Warriors. Rockstar Games.
- ^ Hayes, Britt. "Run across THE CAST OF 'THE WARRIORS' And then AND Now" Archived 2013-12-24 at the Wayback Machine. The Warriors. Screencrush. (2013-12-24).
- ^ Luther: There he is! That's him! That's the Warrior! He shot Cyrus! / Cleon: Hey, man, you're crazy. I didn't do nothing! / Luther: We saw him. / Crospy: Yeah, that's him. / Luther: He's the one! He's the one! The Warriors did it! The Warriors did it! The Warriors did it! The Warriors did it! Rockstar Toronto (2013-12-24). The Warriors. Rockstar Games.
- ^ Masai: There must be some discussion. I want them all. I want all the Warriors. I want them alive, if possible. If not, wasted. But I want them. Send the word. Rockstar Toronto (2013-12-24). The Warriors. Rockstar Games.
- ^ DJ: All right, at present. For all you boppers out there in the big city, all yous street people with an ear for the activeness, I've been asked to relay a request from the Gramercy Riffs. It'due south a special for the Warriors. That'south that real live agglomeration from Coney. And I exercise mean the Warriors. Hither'south a hit with them in mind.Rockstar Toronto (2013-12-24). The Warriors. Rockstar Games.
- ^ DJ: At present for the latest word in the big city. Turning the interruption beats against the Judas Bunch, the Boppers danced back to retain their reign supreme in Harlem. Up in Riverside, the Baseball Furies continued their winning streak by knocking out some Jones Street Boys. In the small-scale leagues today, the Orphans written report that they been making some major moves by knocking out the Warriors, that outfit from Coney. / Ash: This is bullshit, man! / West: We never even met those wimps! We oughta kick them in their lying mouths! / Cleon: Yeah, you're right. We oughta. The rest of you dudes stay put. Me and Fox is taking the new blood out to run across if they every bit tough as they talk. Rockstar Toronto (2013-12-24). The Warriors. Rockstar Games.
- ^ Sully: Listen good, you fucking pansies. It don't matter whether nosotros rumbled or not. What the Orphans say goes! Heh! Who the streets gonna believe? A solid outfit like united states, or some bush league rejects from the ass-end of Brooklyn? / Cleon: Hey, Sully, that's a fine-looking motorcar you got going on! Rockstar Toronto (2013-12-24). The Warriors. Rockstar Games.
- ^ Mercy: Hey, Sully, aren't these the guys who trashed your machine? Yous but gonna let 'em army right through here any time they experience similar it? Pretty before long, every gang in town is just gonna boogie right in; soldier correct through. I'll tell you, some human yous are. Rockstar Toronto (2013-12-24). The Warriors. Rockstar Games.
- ^ Starr: So y'all're the famous Warriors. The guys that shot Cyrus! / Rembrandt: Shit, the chicks are packed! The chicks are packed! Rockstar Toronto (2013-12-24). The Warriors. Rockstar Games.
- ^ DJ: Adept news, boppers. The large alarm has been called off. It turns out that the early reports were incorrect. All wrong. At present for that group out in that location that had such a hard time getting home, sorry about that. I guess the merely affair we tin practice is play you a song. Rockstar Toronto (2013-12-24). The Warriors. Rockstar Games.
- ^ Dunham, Jeremy. (2005-05-12). "Pre-E3 2005: The Warriors: From Film to Game". IGN. (2013-12-24).
- ^ Dunham, Jeremy. (2005-06-12). "Meet that guy over there? He'due south after you, and he'due south got some guys with him." [ dead link ] . IGN. Retrieved on (2013-12-24).
- ^ "TRockstar Games Announces The Warriors for the PSP(R) (PlayStation(R)Portable) Arrangement". The Warriors. IR. Retrieved on 24 Dec 2013.
- ^ Dunham, Jeremy. (2005-05-12). "The Warriors" [ dead link ] . IGN. (2013-12-24).
- ^ a b c Dunham, Jeremy. (2007-01-23). "The Warriors Hands-on". IGN. (2013-12-24).
- ^ (2005-10-31). "A Surprisingly Great Game" Archived 2013-12-25 at the Wayback Automobile. Gamefaqs. (2013-12-31).
- ^ Gordon, Lawrence; Hill, Walter (1979-02-09) The Warriors00. The Warriors. Retrieved on 29 December 2013.
- ^ "The Warriors for PlayStation 2 Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Archived from the original on 2010-08-29. Retrieved 2010-eleven-28 .
- ^ a b c d e f g Helgeson, Matt. "PS2 - The Warriors: review". Game Informer. Archived from the original on October 16, 2007. Retrieved 2007-08-28 .
- ^ (2007-02-26). "Warriors Review". Gametrailers. (2013-12-24).
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External links [edit]
- Official website
Source: https://en.wikipedia.org/wiki/The_Warriors_(video_game)
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